To visualize in a much faster fashion the 3D designs I'm working on. This helps to direct feedback on the overall space, dimensions, feel, etc.
Also, not to lose the quality of my 2D renders.
To use Unity to "digest" a Cinema4D scene and convert it automatically to a VR scene, ready to be uploaded to Oculus Quest.
It supports many light sources, global illumination, and ambient occlusion and runs smoothly on Oculus Quest, which is fully portable.
The headset can go easily from hand to hand during a meeting, and also allows a 7 x 7 meters walking exploration.
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